vertex fragment
Ocular Engine (2014 - Current)

A modern rendering engine written in C++14, with support for both Direct3D 11 and OpenGL 4.

After starting completely from scratch, the engine has been under development since August 2014. It may still have a long ways to go, but it continues to make steady progress. Current features include:


Website: wwww.ocularengine.com
Code: www.github.com/ssell/OcularEngine



noisegen (2017)

A web-based coherent noise generation tool, implemented using JavaScript and HTML5.


Website: http://www.noisegen.io/
Code: https://github.com/ssell/noisegen



OBJParser (2016)

A fast, efficient, and easy-to-use parser for the OBJ and MTL file formats, built with C++14 using the Boost Spirit library. Originally intended for use in the Ocular Engine, it has been released as a completely stand-alone library.

Website: www.vertexfragment.com/objparser/index.html
Code: www.github.com/ssell/OBJParser