Ocular Engine
Axis.hpp
1 
17 #pragma once
18 #ifndef __H__OCULAR_EDITOR_AXIS__H__
19 #define __H__OCULAR_EDITOR_AXIS__H__
20 
21 //------------------------------------------------------------------------------------------
22 
27 namespace Ocular
28 {
33  namespace Editor
34  {
35  enum class Axis
36  {
37  X = 0,
38  Y,
39  Z
40  };
41  }
45 }
50 //------------------------------------------------------------------------------------------
51 
52 #endif
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70