18 #ifndef __H__OCULAR_CORE_BUILDABLE__H__
19 #define __H__OCULAR_CORE_BUILDABLE__H__
21 #include "BuilderNode.hpp"
virtual void onSave(BuilderNode *node) const
Definition: Buildable.cpp:40
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
Definition: Buildable.hpp:54
Generic node system used for loading and saving SceneObjects and their components.
Definition: BuilderNode.hpp:51
virtual void onLoad(BuilderNode const *node)
Definition: Buildable.cpp:35