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D3D11DynamicRegistration.hpp
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#pragma once
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#ifndef __H__OCULAR_D3D11_DYNAMIC_REGISTRATION__H__
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#define __H__OCULAR_D3D11_DYNAMIC_REGISTRATION__H__
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#include "Shader/D3D11UncompiledShaderResourceLoader.hpp"
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namespace
Ocular
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{
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static
const
Graphics::D3D11UncompiledShaderResourceLoader OCULAR_INTERNAL_RESOURCE_LOADER_D3D11_UNCOMPILED_SHADER_HLSL;
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}
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#endif
Ocular
Note: Once this library is made dynamic, this will no longer be needed.
Definition:
Common.hpp:70
OcularD3D11
include
D3D11DynamicRegistration.hpp
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