Ocular Engine
D3D11DynamicRegistration.hpp
1 
17 #pragma once
18 #ifndef __H__OCULAR_D3D11_DYNAMIC_REGISTRATION__H__
19 #define __H__OCULAR_D3D11_DYNAMIC_REGISTRATION__H__
20 
22 
23 #include "Shader/D3D11UncompiledShaderResourceLoader.hpp"
24 
25 namespace Ocular
26 {
27  static const Graphics::D3D11UncompiledShaderResourceLoader OCULAR_INTERNAL_RESOURCE_LOADER_D3D11_UNCOMPILED_SHADER_HLSL;
28 }
29 
30 #endif
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70