ID3DBlob * getD3DBlob()
Definition: D3D11PostTessellationShader.cpp:110
virtual void unbind() override
Definition: D3D11PostTessellationShader.cpp:75
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
void setD3DBlob(ID3DBlob *blob)
Definition: D3D11PostTessellationShader.cpp:100
Definition: D3D11PostTessellationShader.hpp:41
void setD3DShader(ID3D11DomainShader *shader)
Definition: D3D11PostTessellationShader.cpp:85
virtual void bind() override
Definition: D3D11PostTessellationShader.cpp:65
Definition: PostTessellationShader.hpp:40
ID3D11DomainShader * getD3DShader()
Definition: D3D11PostTessellationShader.cpp:95
virtual void unload() override
Definition: D3D11PostTessellationShader.cpp:48