ID3D11RenderTargetView * getD3DRenderTargetView()
Definition: D3D11RenderTexture.cpp:57
 
Definition: D3D11RenderTexture.hpp:41
 
A special texture that can be rendered directly to. 
Definition: RenderTexture.hpp:41
 
virtual void refresh() override
Definition: D3D11RenderTexture.cpp:114
 
Note: Once this library is made dynamic, this will no longer be needed. 
Definition: Common.hpp:70
 
Definition: TextureDescriptor.hpp:45
 
virtual void unload() override
Definition: D3D11RenderTexture.cpp:62
 
Definition: D3D11Texture.hpp:42
 
IDXGISwapChain * m_D3DSwapChain
Optional for when creating as a backbuffer. 
Definition: D3D11RenderTexture.hpp:94
 
virtual void apply() override
Definition: D3D11RenderTexture.cpp:85
 
D3D11RenderTexture(TextureDescriptor const &descriptor, ID3D11Device *device)
Definition: D3D11RenderTexture.cpp:31