18 #ifndef __H__OCULAR_D3D11_UNCOMPILED_SHADER_RESOURCE_LOADER__H__
19 #define __H__OCULAR_D3D11_UNCOMPILED_SHADER_RESOURCE_LOADER__H__
21 #include "Resources/ResourceLoader.hpp"
106 bool isEntryPointError(ID3DBlob* errorLog)
const;
110 ID3D11Device* m_D3DDevice;
111 ID3D11DeviceContext* m_D3DDeviceContext;
Definition: ResourceLoader.hpp:55
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
Definition: D3D11UncompiledShaderResourceLoader.hpp:76
virtual bool loadResource(Core::Resource *&resource, Core::File const &file, std::string const &mappingName) override
Definition: D3D11UncompiledShaderResourceLoader.cpp:70
Definition: ShaderProgram.hpp:54
Definition: Resource.hpp:46