18 #ifndef __H__OCULAR_D3D11_GRAPHICS_VERTEX_SHADER__H__
19 #define __H__OCULAR_D3D11_GRAPHICS_VERTEX_SHADER__H__
21 #include "Graphics/Shader/VertexShader.hpp"
22 #include "D3D11GraphicsDriver.hpp"
52 virtual void unload()
override;
53 virtual void bind()
override;
54 virtual void unbind()
override;
88 bool createInputLayout();
92 ID3D11Device* m_D3DDevice;
93 ID3D11DeviceContext* m_D3DDeviceContext;
94 ID3D11VertexShader* m_D3DShader;
97 static ID3D11InputLayout* m_D3DInputLayout;
virtual void unload() override
Definition: D3D11VertexShader.cpp:51
Definition: VertexShader.hpp:40
Definition: D3D11GraphicsDriver.hpp:83
virtual void unbind() override
Definition: D3D11VertexShader.cpp:89
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
void setD3DBlob(ID3DBlob *blob)
Definition: D3D11VertexShader.cpp:114
ID3D11VertexShader * getD3DShader()
Definition: D3D11VertexShader.cpp:109
Definition: D3D11VertexShader.hpp:43
void setD3DShader(ID3D11VertexShader *shader)
Definition: D3D11VertexShader.cpp:99
ID3DBlob * getD3DBlob()
Definition: D3D11VertexShader.cpp:124
virtual void bind() override
Definition: D3D11VertexShader.cpp:74