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FrameStats.hpp
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#pragma once
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#ifndef __H__OCULAR_GRAPHICS_FRAME_STATS__H__
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#define __H__OCULAR_GRAPHICS_FRAME_STATS__H__
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#include <cstdint>
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//------------------------------------------------------------------------------------------
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namespace
Ocular
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{
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namespace
Graphics
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{
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struct
FrameStats
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{
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FrameStats
();
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~
FrameStats
();
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void
clear
();
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//------------------------------------------------------------
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uint32_t frameNumber;
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uint32_t triangleCount;
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uint32_t lineCount;
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uint32_t pointCount;
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uint32_t drawCalls;
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};
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}
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}
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//------------------------------------------------------------------------------------------
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#endif
Ocular
Note: Once this library is made dynamic, this will no longer be needed.
Definition:
Common.hpp:70
Ocular::Graphics::FrameStats
Definition:
FrameStats.hpp:37
Ocular::Graphics::FrameStats::clear
void clear()
Definition:
FrameStats.cpp:48
OcularCore
include
Graphics
FrameStats.hpp
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