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Gizmo.hpp
1
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#pragma once
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#ifndef __H__OCULAR_EDITOR_GIZMO__H__
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#define __H__OCULAR_EDITOR_GIZMO__H__
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#include "Scene/SceneObject.hpp"
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//------------------------------------------------------------------------------------------
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namespace
Ocular
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{
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namespace
Editor
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{
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class
Gizmo
:
public
Core::SceneObject
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{
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public
:
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Gizmo
(std::string
const
& name,
Core::SceneObject
* parent, std::string
const
& type);
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virtual
~
Gizmo
();
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virtual
void
setSelected(
bool
selected);
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bool
isSelected()
const
;
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protected
:
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bool
m_IsSelected
;
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private
:
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};
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}
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}
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//------------------------------------------------------------------------------------------
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#endif
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#pragma once
Ocular::Editor::Gizmo::m_IsSelected
bool m_IsSelected
Set to TRUE if this Gizmo has been selected. Note that a Gizmo can not be set as the selected object...
Definition:
Gizmo.hpp:54
Ocular
Note: Once this library is made dynamic, this will no longer be needed.
Definition:
Common.hpp:70
Ocular::Editor::Gizmo
Definition:
Gizmo.hpp:42
Ocular::Core::SceneObject
Definition:
SceneObject.hpp:93
OcularEditor
include
Gizmos
Gizmo.hpp
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