18 #ifndef __H__OCULAR_GRAPHICS_MATERIAL_RESOURCE_LOADER__H__
19 #define __H__OCULAR_GRAPHICS_MATERIAL_RESOURCE_LOADER__H__
21 #include "Resources/ResourceLoader.hpp"
virtual bool loadResource(Core::Resource *&resource, Core::File const &file, std::string const &mappingName) override
Definition: MaterialResourceLoader.cpp:58
Definition: ResourceLoader.hpp:55
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
Creates Material objects from Ocular Material files (.omat)
Definition: MaterialResourceLoader.hpp:204
Definition: Resource.hpp:46