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MaterialSelectedEvent.hpp
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#pragma once
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#ifndef __H__OCULAR_EDITOR_EVENTS_MATERIAL_SELECTED__H__
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#define __H__OCULAR_EDITOR_EVENTS_MATERIAL_SELECTED__H__
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#include "Events/AEvent.hpp"
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//------------------------------------------------------------------------------------------
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namespace
Ocular
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{
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namespace
Editor
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{
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class
MaterialSelectedEvent
:
public
Core::AEvent
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{
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public
:
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MaterialSelectedEvent
(std::string
const
& mappingName);
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~
MaterialSelectedEvent
();
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std::string mappingName;
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protected
:
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private
:
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};
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}
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}
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//------------------------------------------------------------------------------------------
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#endif
Ocular
Note: Once this library is made dynamic, this will no longer be needed.
Definition:
Common.hpp:70
Ocular::Editor::MaterialSelectedEvent::MaterialSelectedEvent
MaterialSelectedEvent(std::string const &mappingName)
Definition:
MaterialSelectedEvent.cpp:30
Ocular::Editor::MaterialSelectedEvent
Definition:
MaterialSelectedEvent.hpp:45
Ocular::Core::AEvent
Definition:
AEvent.hpp:44
OcularEditor
include
Events
MaterialSelectedEvent.hpp
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