Ocular Engine
MaterialSelectedEvent.hpp
1 
17 #pragma once
18 #ifndef __H__OCULAR_EDITOR_EVENTS_MATERIAL_SELECTED__H__
19 #define __H__OCULAR_EDITOR_EVENTS_MATERIAL_SELECTED__H__
20 
21 #include "Events/AEvent.hpp"
22 
23 //------------------------------------------------------------------------------------------
24 
29 namespace Ocular
30 {
35  namespace Editor
36  {
46  {
47  public:
48 
52  MaterialSelectedEvent(std::string const& mappingName);
54 
55  std::string mappingName;
56 
57  protected:
58 
59  private:
60  };
61  }
65 }
70 //------------------------------------------------------------------------------------------
71 
72 #endif
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
MaterialSelectedEvent(std::string const &mappingName)
Definition: MaterialSelectedEvent.cpp:30
Definition: MaterialSelectedEvent.hpp:45
Definition: AEvent.hpp:44