18 #ifndef __H__OCULAR_GRAPHICS_MESH_RESOURCE_SAVER__H__
19 #define __H__OCULAR_GRAPHICS_MESH_RESOURCE_SAVER__H__
21 #include "Resources/ResourceSaver.hpp"
Definition: VertexBuffer.hpp:78
virtual bool saveFile(Core::File const &file, VertexBuffer const *vertexBuffer, IndexBuffer const *indexBuffer)=0
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
Definition: MeshResourceSaver.hpp:51
virtual bool isFileValid(Core::File &file)
Definition: MeshResourceSaver.cpp:85
Definition: IndexBuffer.hpp:77
virtual bool saveResource(Core::Resource *resource, Core::File const &file)
Definition: MeshResourceSaver.cpp:47
Definition: ResourceSaver.hpp:49
Definition: Resource.hpp:46