18 #ifndef __H__OCULAR_GRAPHICS_MESH_RESOURCE_SAVER_PLY__H__
19 #define __H__OCULAR_GRAPHICS_MESH_RESOURCE_SAVER_PLY__H__
21 #include "Graphics/Mesh/MeshSavers/MeshResourceSaver.hpp"
57 bool validateGeometryCount(uint32_t numVertices, uint32_t numIndices, uint32_t numFaces)
const;
59 bool writeHeader(std::ofstream& stream, uint32_t numVertices, uint32_t numFaces)
const;
Definition: VertexBuffer.hpp:78
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
Definition: MeshResourceSaver.hpp:51
Definition: IndexBuffer.hpp:77
virtual bool saveFile(Core::File const &file, VertexBuffer const *vertexBuffer, IndexBuffer const *indexBuffer) override
Definition: MeshResourceSaver_PLY.cpp:52
Definition: MeshResourceSaver_PLY.hpp:46