18 #ifndef __H__OCULAR_CORE_OBJECT_IO__H__
19 #define __H__OCULAR_CORE_OBJECT_IO__H__
21 #include "Exposable.hpp"
22 #include "Buildable.hpp"
virtual void onLoad(BuilderNode const *node) override
Definition: ObjectIO.cpp:34
Definition: Exposable.hpp:67
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
virtual void onSave(BuilderNode *node) const override
Definition: ObjectIO.cpp:84
Definition: ObjectIO.hpp:38
Definition: Buildable.hpp:54
Generic node system used for loading and saving SceneObjects and their components.
Definition: BuilderNode.hpp:51