Ocular Engine
PLYEnums.hpp
1 
17 #pragma once
18 #ifndef __H__OCULAR_GRAPHICS_MESH_RESOURCE_LOADER_PLY_ENUMS__H__
19 #define __H__OCULAR_GRAPHICS_MESH_RESOURCE_LOADER_PLY_ENUMS__H__
20 
21 
22 //------------------------------------------------------------------------------------------
23 
28 namespace Ocular
29 {
34  namespace Graphics
35  {
40  enum class PLYElementType
41  {
42  Unknown = 0,
43  Vertex,
44  Face,
45  Edge
46  };
47 
51  enum class PLYPropertyType
52  {
53  Unknown = 0,
54  X,
55  Y,
56  Z,
57  NormalX,
58  NormalY,
59  NormalZ
60  };
61  }
65 }
70 //------------------------------------------------------------------------------------------
71 
72 #endif
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70