18 #ifndef __H__OCULAR_MATH_RAY__H__
19 #define __H__OCULAR_MATH_RAY__H__
21 #include "Math/Vector3.hpp"
bool intersects(Point3f const &point) const
Definition: Ray.cpp:87
Vector3f const & getOrigin() const
Definition: Ray.cpp:63
Vector3f const & getDirection() const
Definition: Ray.cpp:68
Vector3f getPointAlong(float distance) const
Definition: Ray.cpp:73
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
Definition: BoundsOBB.hpp:56
void setDirection(Vector3f const &direction)
Definition: Ray.cpp:58
void setOrigin(Vector3f const &origin)
Definition: Ray.cpp:53
Definition: BoundsAABB.hpp:63
Definition: BoundsSphere.hpp:52