Ocular Engine
RenderPosition.hpp
1 
17 #pragma
18 #ifndef __H__OCULAR_GRAPHICS_!!!__H__
19 #define __H__OCULAR_GRAPHICS_!!!__H__
20 
21 //------------------------------------------------------------------------------------------
22 
27 namespace Ocular
28 {
33  namespace Graphics
34  {
35  enum class RenderPosition
36  {
37  Background = 10000,
38  GeometryOpaque = 20000,
39  GeometryAlphaTest = 30000,
40  GeometryTransparent = 40000,
41  Overlay = 50000
42  };
43  }
47 }
52 //------------------------------------------------------------------------------------------
53 
54 #endif
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70