Ocular Engine
RenderPriority.hpp
1 
17 #pragma once
18 #ifndef __H__OCULAR_CORE_RENDER_PRIORITY__H__
19 #define __H__OCULAR_CORE_RENDER_PRIORITY__H__
20 
21 #include <cstdint>
22 
23 //------------------------------------------------------------------------------------------
24 
29 namespace Ocular
30 {
35  namespace Core
36  {
52  enum class RenderPriority : uint32_t
53  {
54  Background = 1000,
55  Opaque = 2000,
56  AlphaTest = 3000,
57  Transparent = 4000,
58  Overlay = 5000
59  };
60  }
64 }
69 //------------------------------------------------------------------------------------------
70 
71 #endif
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70