18 #ifndef __H__OCULAR_RESOURCES_RESOURCE_DEFAULTS__H__
19 #define __H__OCULAR_RESOURCES_RESOURCE_DEFAULTS__H__
21 #include "Resource.hpp"
22 #include "ResourceType.hpp"
47 Resource* getEmptyResource(ResourceType type);
48 Resource* getMissingResource(ResourceType type);
52 void initializeTextureDefaults();
53 void initializeMeshDefaults();
54 void initializeMaterialDefaults();
55 void initializeShaderDefaults();
56 void initializeShaderProgramDefaults();
57 void initializeDataDefaults();
Definition: ResourceDefaults.hpp:38
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
Definition: Resource.hpp:46