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ResourceType.hpp
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#pragma once
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#ifndef __H__OCULAR_RESOURCES_RESOURCE_TYPE__H__
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#define __H__OCULAR_RESOURCES_RESOURCE_TYPE__H__
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//------------------------------------------------------------------------------------------
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namespace
Ocular
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{
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namespace
Core
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{
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enum class
ResourceType : unsigned
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{
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Texture = 0,
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Mesh,
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Material,
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Shader,
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ShaderProgram,
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Data,
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Multi,
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Undefined
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};
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}
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}
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//------------------------------------------------------------------------------------------
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#endif
Ocular
Note: Once this library is made dynamic, this will no longer be needed.
Definition:
Common.hpp:70
OcularCore
include
Resources
ResourceType.hpp
Generated on Tue Oct 18 2016 01:28:56 for Ocular Engine by
1.8.10