Ocular Engine
ResourceType.hpp
1 
17 #pragma once
18 #ifndef __H__OCULAR_RESOURCES_RESOURCE_TYPE__H__
19 #define __H__OCULAR_RESOURCES_RESOURCE_TYPE__H__
20 
21 //------------------------------------------------------------------------------------------
22 
27 namespace Ocular
28 {
33  namespace Core
34  {
35  enum class ResourceType : unsigned
36  {
37  Texture = 0,
38  Mesh,
39  Material,
40  Shader,
41  ShaderProgram,
42  Data,
43  Multi,
44  Undefined
45  };
46  }
50 }
55 //------------------------------------------------------------------------------------------
56 
57 #endif
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70