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SceneLoadInternal.hpp
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#pragma once
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#ifndef __H__OCULAR_SCENE_LOAD_INTERNAL__H__
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#define __H__OCULAR_SCENE_LOAD_INTERNAL__H__
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#include <pugixml/pugixml.hpp>
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//------------------------------------------------------------------------------------------
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namespace
Ocular
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{
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namespace
Core
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{
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struct
Node_Internal
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{
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pugi::xml_node* node;
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};
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}
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}
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//------------------------------------------------------------------------------------------
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#endif
Ocular
Note: Once this library is made dynamic, this will no longer be needed.
Definition:
Common.hpp:70
Ocular::Core::Node_Internal
Definition:
SceneLoadInternal.hpp:42
OcularCore
include
Scene
SceneLoader
SceneLoadInternal.hpp
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