18 #ifndef __H__OCULAR_CORE_SCENE_NODE__H__
19 #define __H__OCULAR_CORE_SCENE_NODE__H__
39 enum class SceneNodeType
virtual void attachObject(SceneObject *object)=0
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
SceneNode * parent
Parent node (null if this is root).
Definition: SceneNode.hpp:68
Definition: SceneNode.hpp:51
Definition: SceneObject.hpp:93
SceneNodeType type
What type of node this scene node is.
Definition: SceneNode.hpp:67