Ocular Engine
SceneObjectFocusedEvent.hpp
1 
17 #pragma once
18 #ifndef __H__OCULAR_EDITOR_EVENTS_SCENE_OBJECT_FOCUSED__H__
19 #define __H__OCULAR_EDITOR_EVENTS_SCENE_OBJECT_FOCUSED__H__
20 
21 #include "Events/AEvent.hpp"
22 #include "Scene/SceneObject.hpp"
23 
24 //------------------------------------------------------------------------------------------
25 
30 namespace Ocular
31 {
36  namespace Editor
37  {
50  {
51  public:
52 
58 
59  Core::SceneObject* object;
60 
61  protected:
62 
63  private:
64  };
65  }
69 }
74 //------------------------------------------------------------------------------------------
75 
76 #endif
Definition: SceneObjectFocusedEvent.hpp:49
SceneObjectFocusedEvent(Core::SceneObject *object)
Definition: SceneObjectFocusedEvent.cpp:30
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
Definition: SceneObject.hpp:93
Definition: AEvent.hpp:44