Ocular Engine
SceneObjectImporter.hpp
1 
17 #pragma once
18 #ifndef __H__OCULAR_EDITOR_SCENE_OBJECT_IMPORTER__H__
19 #define __H__OCULAR_EDITOR_SCENE_OBJECT_IMPORTER__H__
20 
21 #include <string>
22 
23 //------------------------------------------------------------------------------------------
24 
29 namespace Ocular
30 {
35  namespace Editor
36  {
38  {
39  public:
40 
41  static bool Import(std::string const& file);
42 
43  protected:
44 
45  private:
46 
47  static bool ImportOPRE(Core::File const& file);
48  static bool ImportOBJ(Core::File const& file);
49  };
50  }
54 }
59 //------------------------------------------------------------------------------------------
60 
61 #endif
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
Definition: SceneObjectImporter.hpp:37
Definition: File.hpp:41