Ocular Engine
SceneObjectSelectedEvent.hpp
1 
17 #pragma once
18 #ifndef __H__OCULAR_EDITOR_EVENTS_SCENE_OBJECT_SELECTED__H__
19 #define __H__OCULAR_EDITOR_EVENTS_SCENE_OBJECT_SELECTED__H__
20 
21 #include "Events/AEvent.hpp"
22 #include "Scene/SceneObject.hpp"
23 
24 //------------------------------------------------------------------------------------------
25 
30 namespace Ocular
31 {
36  namespace Editor
37  {
53  {
54  public:
55 
61 
62  Core::SceneObject* object;
63 
64  protected:
65 
66  private:
67  };
68  }
72 }
77 //------------------------------------------------------------------------------------------
78 
79 #endif
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
Definition: SceneObject.hpp:93
Definition: SceneObjectSelectedEvent.hpp:52
SceneObjectSelectedEvent(Core::SceneObject *object)
Definition: SceneObjectSelectedEvent.cpp:30
Definition: AEvent.hpp:44