virtual void loadFileIntoBuffer(Core::File const &file, std::vector< unsigned char > &buffer, Endianness fileEndianness)
Definition: TextureResourceLoader.cpp:158
virtual bool readFile(Core::File const &file, std::vector< Core::Color > &pixels, unsigned &width, unsigned &height)=0
Definition: TextureResourceLoader.hpp:51
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
virtual bool createResource(Core::Resource *&resource, Core::File const &file, std::vector< Core::Color > const &pixels, unsigned const &width, unsigned const &height)
Definition: TextureResourceLoader.cpp:94
virtual bool loadResource(Core::Resource *&resource, Core::File const &file, std::string const &mappingName) override
Definition: TextureResourceLoader.cpp:50