18 #ifndef __H__OCULAR_GRAPHICS_SHADER_UNIFORMS_PER_CAMERA__H__
19 #define __H__OCULAR_GRAPHICS_SHADER_UNIFORMS_PER_CAMERA__H__
21 #include "Math/Matrix4x4.hpp"
48 static uint32_t Size() {
return 208; }
Definition: Matrix3x3.hpp:39
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
A 4x4 column-major float matrix.
Definition: Matrix4x4.hpp:64