18 #ifndef __H__OCULAR_RENDERER_WINDOW_DESCRIPTOR__H__
19 #define __H__OCULAR_RENDERER_WINDOW_DESCRIPTOR__H__
21 #include "WindowDisplay.hpp"
82 union {uint32_t width, xResolution; };
83 union {uint32_t height, yResolution; };
89 WindowDisplayMode displayMode;
94 WindowDescriptor() : displayName(
"Window"), width(800), height(600), colorBits(8), depthBits(8), stencilBits(8), displayMode(WindowDisplayMode::WindowedBordered), exclusiveMode(false), external(false) { }
Definition: WindowDescriptor.hpp:78
bool external
If true, the window was created externally (ie in Editor) and should not be destroyed.
Definition: WindowDescriptor.hpp:92
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
std::string displayName
Name used for display purposes (such as the title bar)
Definition: WindowDescriptor.hpp:80