Ocular Engine
WindowDisplay.hpp
1 
17 #pragma once
18 #ifndef __H__OCULAR_RENDERER_WINDOW_DISPLAY__H__
19 #define __H__OCULAR_RENDERER_WINDOW_DISPLAY__H__
20 
21 //------------------------------------------------------------------------------------------
22 
27 namespace Ocular
28 {
33  namespace Core
34  {
38  enum class WindowDisplayMode : unsigned
39  {
40  WindowedBordered = 0,
41  WindowedBorderless,
42  FullscreenBordered,
43  FullscreenBorderless
44  };
45  }
49 }
54 //------------------------------------------------------------------------------------------
55 
56 #endif
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70