Ocular Engine
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This is the complete list of members for Ocular::Core::Renderer, including all inherited members.
bindUniforms(SceneObject *object) (defined in Ocular::Core::Renderer) | Ocular::Core::Renderer | protected |
m_CurrProjMatrix (defined in Ocular::Core::Renderer) | Ocular::Core::Renderer | protected |
m_CurrViewMatrix (defined in Ocular::Core::Renderer) | Ocular::Core::Renderer | protected |
m_UniformBufferPerObject (defined in Ocular::Core::Renderer) | Ocular::Core::Renderer | protected |
render(std::vector< SceneObject * > &objects)=0 (defined in Ocular::Core::Renderer) | Ocular::Core::Renderer | pure virtual |
render(std::vector< SceneObject * > &objects, Graphics::Material *material)=0 (defined in Ocular::Core::Renderer) | Ocular::Core::Renderer | pure virtual |
Renderer() (defined in Ocular::Core::Renderer) | Ocular::Core::Renderer | |
sort(std::vector< SceneObject * > &objects) | Ocular::Core::Renderer | protected |
~Renderer() (defined in Ocular::Core::Renderer) | Ocular::Core::Renderer |