| addDrawCall(uint32_t numIndices) | Ocular::Graphics::GraphicsDriver | protected | 
  | clearBuffers(Core::Color const &clearColor=Core::Color::DefaultClearGray()) | Ocular::Graphics::GraphicsDriver | virtual | 
  | clearDepthBuffer(float value=1.0f) | Ocular::Graphics::GraphicsDriver | virtual | 
  | clearFrameStats() | Ocular::Graphics::GraphicsDriver |  | 
  | clearStencilBuffer(uint32_t value=0) | Ocular::Graphics::GraphicsDriver | virtual | 
  | createDepthTexture(TextureDescriptor const &descriptor) const | Ocular::Graphics::GraphicsDriver | virtual | 
  | createFragmentShader() const | Ocular::Graphics::GraphicsDriver | virtual | 
  | createGeometryShader() const | Ocular::Graphics::GraphicsDriver | virtual | 
  | createGPUBuffer(GPUBufferDescriptor const &descriptor) const | Ocular::Graphics::GraphicsDriver | virtual | 
  | createIndexBuffer() const | Ocular::Graphics::GraphicsDriver | virtual | 
  | createMaterial() const | Ocular::Graphics::GraphicsDriver | virtual | 
  | createPostTessellationShader() const | Ocular::Graphics::GraphicsDriver | virtual | 
  | createPreTessellationShader() const | Ocular::Graphics::GraphicsDriver | virtual | 
  | createRenderTexture(TextureDescriptor const &descriptor) const | Ocular::Graphics::GraphicsDriver | virtual | 
  | createTexture(TextureDescriptor const &descriptor) const | Ocular::Graphics::GraphicsDriver | virtual | 
  | createTexture2D(TextureDescriptor const &descriptor) const | Ocular::Graphics::GraphicsDriver | virtual | 
  | createUniformBuffer(UniformBufferType type) const | Ocular::Graphics::GraphicsDriver | virtual | 
  | createVertexBuffer() const | Ocular::Graphics::GraphicsDriver | virtual | 
  | createVertexShader() const | Ocular::Graphics::GraphicsDriver | virtual | 
  | createViewport(float x, float y, float width, float height, float minDepth=0.0f, float maxDepth=1.0f) const  (defined in Ocular::Graphics::GraphicsDriver) | Ocular::Graphics::GraphicsDriver | virtual | 
  | drawDebugCircle(Math::Vector3f const ¢er, float radius, Math::Vector3f const &normal, Core::Color const &color, uint32_t segments=64, uint64_t lifetime=30000) | Ocular::Graphics::GraphicsDriver | virtual | 
  | drawDebugLine(Math::Vector3f const &start, Math::Vector3f const &stop, Core::Color const &color, uint64_t lifetime=30000) | Ocular::Graphics::GraphicsDriver | virtual | 
  | getLastFrameStats() const | Ocular::Graphics::GraphicsDriver |  | 
  | getMaxBoundTextures() const | Ocular::Graphics::GraphicsDriver | virtual | 
  | getRenderState() | Ocular::Graphics::GraphicsDriver | virtual | 
  | GraphicsDriver() (defined in Ocular::Graphics::GraphicsDriver) | Ocular::Graphics::GraphicsDriver |  | 
  | initialize() | Ocular::Graphics::GraphicsDriver | virtual | 
  | m_CurrFrameStats (defined in Ocular::Graphics::GraphicsDriver) | Ocular::Graphics::GraphicsDriver | protected | 
  | m_Debug (defined in Ocular::Graphics::GraphicsDriver) | Ocular::Graphics::GraphicsDriver | protected | 
  | m_LastFrameStats (defined in Ocular::Graphics::GraphicsDriver) | Ocular::Graphics::GraphicsDriver | protected | 
  | m_RenderState (defined in Ocular::Graphics::GraphicsDriver) | Ocular::Graphics::GraphicsDriver | protected | 
  | renderBounds(Core::SceneObject *object, Math::BoundsType type) | Ocular::Graphics::GraphicsDriver | virtual | 
  | renderDebug() | Ocular::Graphics::GraphicsDriver | virtual | 
  | renderMesh(Mesh *mesh, uint32_t submesh=0) | Ocular::Graphics::GraphicsDriver | virtual | 
  | setDepthTexture(DepthTexture *texture) | Ocular::Graphics::GraphicsDriver | virtual | 
  | setRenderTexture(RenderTexture *texture) | Ocular::Graphics::GraphicsDriver | virtual | 
  | swapBuffers() | Ocular::Graphics::GraphicsDriver | virtual | 
  | ~GraphicsDriver() (defined in Ocular::Graphics::GraphicsDriver) | Ocular::Graphics::GraphicsDriver | virtual |