Ocular Engine
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This is the complete list of members for Ocular::Math::Ray, including all inherited members.
getDirection() const | Ocular::Math::Ray | |
getOrigin() const | Ocular::Math::Ray | |
getPointAlong(float distance) const | Ocular::Math::Ray | |
intersects(Point3f const &point) const | Ocular::Math::Ray | |
intersects(Ray const &other) const | Ocular::Math::Ray | |
intersects(Ray const &other, Point3f &point, float &distance) const | Ocular::Math::Ray | |
intersects(BoundsSphere const &bounds) const | Ocular::Math::Ray | |
intersects(BoundsSphere const &bounds, Point3f &point, float &distance) const | Ocular::Math::Ray | |
intersects(BoundsAABB const &bounds) const | Ocular::Math::Ray | |
intersects(BoundsAABB const &bounds, Point3f &point, float &distance) const | Ocular::Math::Ray | |
intersects(BoundsOBB const &bounds) const | Ocular::Math::Ray | |
intersects(BoundsOBB const &bounds, Point3f &point, float &distance) const | Ocular::Math::Ray | |
intersects(Plane const &plane) const | Ocular::Math::Ray | |
intersects(Plane const &plane, Vector3f &point, float &distance) const | Ocular::Math::Ray | |
Ray(Vector3f const &origin, Vector3f const &direction) | Ocular::Math::Ray | |
Ray() (defined in Ocular::Math::Ray) | Ocular::Math::Ray | |
setDirection(Vector3f const &direction) | Ocular::Math::Ray | |
setOrigin(Vector3f const &origin) | Ocular::Math::Ray | |
~Ray() (defined in Ocular::Math::Ray) | Ocular::Math::Ray |