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stdafx.hpp
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#pragma once
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#ifndef __H__OCULAR_DX11_PCH__H__
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#define __H__OCULAR_DX11_PCH__H__
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//------------------------------------------------------------------------------------------
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#define WIN32_LEAN_AND_MEAN
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// Direct3D Includes
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#include <d3d11.h>
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// Ocular Includes
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#include "OcularEngine.hpp"
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// STL Includes
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#include <string>
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#include <vector>
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#include <array>
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#include <utility>
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#include <algorithm>
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#include <cstdint>
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#include <cmath>
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#include <map>
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#include <unordered_map>
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//------------------------------------------------------------------------------------------
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#endif
OcularD3D11
include
stdafx.hpp
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