Ocular Engine
stdafx.hpp
1 
17 #pragma once
18 #ifndef __H__OCULAR_DX11_PCH__H__
19 #define __H__OCULAR_DX11_PCH__H__
20 
21 //------------------------------------------------------------------------------------------
22 
23 #define WIN32_LEAN_AND_MEAN
24 
29 // Direct3D Includes
30 
31 #include <d3d11.h>
32 
33 // Ocular Includes
34 
35 #include "OcularEngine.hpp"
36 
37 // STL Includes
38 
39 #include <string>
40 #include <vector>
41 #include <array>
42 #include <utility>
43 #include <algorithm>
44 #include <cstdint>
45 #include <cmath>
46 #include <map>
47 #include <unordered_map>
48 
49 //------------------------------------------------------------------------------------------
50 
51 #endif