Ramblings
"Sometimes I'll start a sentence, and I don't even know where it's going. I just hope I find it along the way."
- Michael Scott
- Michael Scott
- April 17, 2024 Rendering Volumetric Fog Using Custom URP Render Pass
- March 20, 2024 Upsampling to Improve Volumetric Cloud Render Performance
- February 28, 2024 Texture Effects with Polar Coordinates
- December 19, 2023 Beyond the Storm - v0.6
- July 1, 2023 Buoyancy for Dummies
- June 26, 2023 Beyond the Storm - v0.5
- June 15, 2023 Stylized Puff Particles
- April 14, 2023 Volumetric Cloud Banding Artifacts
- April 4, 2023 Custom Depth in Unity
- March 9, 2023 Beyond the Storm - v0.4
- February 8, 2023 Performant tOsPoNgEbObCaSe Implementation
- October 31, 2022 GPU Accelerated Diamond-Square Generation
- May 6, 2022 BotW Style Specular Highlights in Unity
- May 1, 2022 Prevent Object Culling in Unity
- October 22, 2021 Variable Density Poisson-Disk Sampler
- October 18, 2021 C# List Removal Performance
- September 13, 2021 Custom Unity Shader Graph Functions
- December 17, 2020 Unity Deferred Grass Rendering
- August 27, 2020 Unity DOTS Character Controller
- July 6, 2020 Realms Development Blog #2
- June 4, 2020 Realms Development Blog #1
- January 8, 2020 Triggering .NET Core Lambdas from Multiple Services
- December 13, 2019 Demonizing Nested Loops
- September 12, 2019 Sobel Outline with Unity Post-Processing
- September 3, 2019 Surface Angle Silhouette with Unity Post-Processing
- July 31, 2019 Demystifying Windows Bitmaps
- June 6, 2019 Using System.Drawing on Linux with .NET Core 3.0
- May 14, 2019 Pairing Functions: Cantor & Szudzik
- May 8, 2019 Performance Conscious WebGL
- February 19, 2019 Variable Length Bresenham Lines
- January 17, 2019 Bresenham Lines
- January 12, 2019 Site Redesign (and 2019 Goals)