Definition: D3D11DepthTexture.hpp:41
A special texture that stores high precision depth information for each pixel.
Definition: DepthTexture.hpp:41
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
Definition: TextureDescriptor.hpp:45
ID3D11DepthStencilView * getD3DDepthStencilView()
Definition: D3D11DepthTexture.cpp:48
Definition: D3D11Texture.hpp:42
virtual void refresh() override
Definition: D3D11DepthTexture.cpp:104
virtual void unload() override
Definition: D3D11DepthTexture.cpp:53
D3D11DepthTexture(TextureDescriptor const &descriptor, ID3D11Device *device)
Definition: D3D11DepthTexture.cpp:31
virtual void apply() override
Definition: D3D11DepthTexture.cpp:76