Ocular Engine
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Public Member Functions | |
D3D11DepthTexture (TextureDescriptor const &descriptor, ID3D11Device *device) | |
ID3D11DepthStencilView * | getD3DDepthStencilView () |
virtual void | unload () override |
virtual void | apply () override |
virtual void | refresh () override |
Public Member Functions inherited from Ocular::Graphics::DepthTexture | |
DepthTexture (TextureDescriptor const &descriptor) | |
Public Member Functions inherited from Ocular::Graphics::Texture2D | |
Texture2D (TextureDescriptor const &descriptor) | |
Core::Color | getPixel (uint32_t x, uint32_t y) const |
bool | setPixel (uint32_t x, uint32_t y, Core::Color const &color) |
bool | getPixels (std::vector< Core::Color > &pixels, uint32_t startX=0, uint32_t startY=0, uint32_t width=0, uint32_t height=0) const |
bool | setPixels (std::vector< Core::Color > const &pixels, uint32_t startX=0, uint32_t startY=0, uint32_t width=0, uint32_t height=0) |
unsigned | getWidth () const |
void | setWidth (uint32_t const &width) |
unsigned | getHeight () const |
void | setHeight (uint32_t const &height) |
Public Member Functions inherited from Ocular::Graphics::Texture | |
Texture (TextureDescriptor const &descriptor) | |
TextureDescriptor | getDescriptor () const |
Public Member Functions inherited from Ocular::Core::Resource | |
Resource (File const &source) | |
virtual void | forceLoad () |
File | getSourceFile () const |
void | setSourceFile (File const &file) |
void | setIsInMemory (bool inMemory) |
bool | isInMemory () const |
void | setSize (uint64_t size) |
uint64_t | getSize () const |
ResourceType | getResourceType () const |
void | setName (std::string const &name) |
std::string const & | getName () const |
std::string const & | getMappingName () const |
void | setMappingName (std::string const &name) |
ResourceMetadata * | getMetadata () const |
void | setMetadata (ResourceMetadata *metadata) |
Public Member Functions inherited from Ocular::Graphics::D3D11Texture | |
D3D11Texture (ID3D11Device *device) | |
ID3D11Texture2D * | getD3DTexture2D () |
ID3D11ShaderResourceView * | getD3DShaderResource () |
Protected Member Functions | |
bool | createD3DResources () |
bool | createD3DDepthStencil () |
virtual bool | createD3DTexture2D (TextureDescriptor const &descriptor) override |
Protected Member Functions inherited from Ocular::Graphics::Texture2D | |
void | getTrueDimensions (uint32_t startX, uint32_t startY, uint32_t &trueWidth, uint32_t &trueHeight) const |
Protected Member Functions inherited from Ocular::Graphics::D3D11Texture | |
virtual bool | createD3DShaderResource (TextureDescriptor const &descriptor) |
void | refresh (std::vector< Core::Color > &pixels, Graphics::TextureDescriptor const &descriptor) |
Protected Attributes | |
ID3D11DepthStencilView * | m_D3DDepthStencilView |
Protected Attributes inherited from Ocular::Graphics::Texture2D | |
std::vector< Core::Color > | m_Pixels |
Protected Attributes inherited from Ocular::Graphics::Texture | |
TextureDescriptor | m_Descriptor |
Protected Attributes inherited from Ocular::Core::Resource | |
ResourceType | m_Type |
ResourceMetadata * | m_Metadata |
File | m_SourceFile |
bool | m_IsInMemory |
uint64_t | m_SizeInMemory |
std::string | m_Name |
std::string | m_MappingName |
Protected Attributes inherited from Ocular::Graphics::D3D11Texture | |
ID3D11Device * | m_D3DDevice |
ID3D11Texture2D * | m_D3DTexture |
ID3D11ShaderResourceView * | m_D3DShaderResourceView |
DXGI_FORMAT | m_D3DFormat |
Ocular::Graphics::D3D11DepthTexture::D3D11DepthTexture | ( | TextureDescriptor const & | descriptor, |
ID3D11Device * | device | ||
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[in] | descriptor | TextureDescriptor for this DepthTexture |
[in] | device | The D3D11 device |
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overridevirtual |
Uploads all CPU related changes to the GPU (CPU to GPU upload)
Reimplemented from Ocular::Graphics::DepthTexture.
ID3D11DepthStencilView * Ocular::Graphics::D3D11DepthTexture::getD3DDepthStencilView | ( | ) |
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overridevirtual |
Refreshes the CPU data with any GPU changes (GPU to CPU download)
Reimplemented from Ocular::Graphics::DepthTexture.
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overridevirtual |
Frees all CPU and GPU related data for this RenderTexture.
Reimplemented from Ocular::Graphics::DepthTexture.