Definition: Texture2D.hpp:45
virtual void apply() override
Definition: D3D11Texture2D.cpp:63
virtual void refresh() override
Definition: D3D11Texture2D.cpp:100
virtual void unload() override
Definition: D3D11Texture2D.cpp:46
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
Definition: D3D11Texture2D.hpp:38
Definition: TextureDescriptor.hpp:45
Definition: D3D11Texture.hpp:42