18 #ifndef __H__OCULAR_EDITOR_FORWARD_RENDERER__H__
19 #define __H__OCULAR_EDITOR_FORWARD_RENDERER__H__
21 #include "Renderer/Renderer.hpp"
52 virtual void render(std::vector<Core::SceneObject*>& objects)
override;
61 void buildSelectedMaterial();
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
virtual void render(std::vector< Core::SceneObject * > &objects) override
Definition: EditorForwardRenderer.cpp:51
Definition: Renderer.hpp:49
Definition: EditorForwardRenderer.hpp:42
Definition: Material.hpp:62