18 #ifndef __H__OCULAR_CORE_FORWARD_RENDERER__H__
19 #define __H__OCULAR_CORE_OCULAR_FORWARD_RENDERER__H__
21 #include "Renderer.hpp"
52 virtual void render(std::vector<SceneObject*>& objects)
override;
53 virtual void render(std::vector<SceneObject*>& objects,
Graphics::Material* material)
override;
Definition: ForwardRenderer.hpp:45
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
Definition: Renderer.hpp:49
Definition: Material.hpp:62