Ocular Engine
UniformsPerFrame.hpp
1 
17 #pragma once
18 #ifndef __H__OCULAR_GRAPHICS_SHADER_UNIFORMS_PER_FRAME__H__
19 #define __H__OCULAR_GRAPHICS_SHADER_UNIFORMS_PER_FRAME__H__
20 
21 #include "Math/Vector4.hpp"
22 
23 //------------------------------------------------------------------------------------------
24 
29 namespace Ocular
30 {
35  namespace Graphics
36  {
42  {
44 
45  static uint32_t Size() { return 16; }
46  };
47  }
51 }
56 //------------------------------------------------------------------------------------------
57 
58 #endif
Definition: Matrix3x3.hpp:39
Math::Vector4f dummyData
Temp dummy data so that sizeof(UniformPerFrame) is not 0.
Definition: UniformsPerFrame.hpp:43
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
The fixed struct for all global per-frame Uniform data.
Definition: UniformsPerFrame.hpp:41