Ocular Engine
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#include <SceneFrame.hpp>
Public Member Functions | |
SceneFrame (QWidget *parent=nullptr) | |
virtual QSize | sizeHint () const override |
void | update () |
SceneTree * | getSceneTree () const |
ConsoleText * | getConsoleText () const |
The SceneFrame is split into two distinct parts. On top is a SceneBox which ultimately houses a SceneTree widget. While on bottom there is the ConsoleBox which contains a ConsoleText widget.