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ID3D11DeviceContext * | m_D3DDeviceContext |
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ID3D11PixelShader * | m_D3DShader |
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ID3DBlob * | m_D3DBlob |
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ShaderProgram * | m_Parent |
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ResourceType | m_Type |
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ResourceMetadata * | m_Metadata |
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File | m_SourceFile |
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bool | m_IsInMemory |
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uint64_t | m_SizeInMemory |
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std::string | m_Name |
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std::string | m_MappingName |
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void Ocular::Graphics::D3D11FragmentShader::bind |
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overridevirtual |
ID3DBlob * Ocular::Graphics::D3D11FragmentShader::getD3DBlob |
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- Returns
- The ID3DBlob of information associated with this shader. May return NULL if none present.
ID3D11PixelShader * Ocular::Graphics::D3D11FragmentShader::getD3DShader |
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- Returns
- The current D3D11-specific shader interface. May return NULL if none present.
void Ocular::Graphics::D3D11FragmentShader::setD3DBlob |
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ID3DBlob * |
blob | ) |
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Sets the ID3DBlob of information associated with this shader.
Note that this object will take full ownership of the blob and release it upon it's own unload/destruction. If this object already owns a D3D blob, it will release it prior to assuming ownership.
- Parameters
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[in] | blob | New ID3DBlob instance |
void Ocular::Graphics::D3D11FragmentShader::setD3DShader |
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ID3D11PixelShader * |
shader | ) |
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Sets the D3D-specific shader owned by this object.
Note that this object will take full ownership of the shader instance and release it upon it's own unload/destruction. If this object already owns a D3D shader, it will release it prior to assuming ownership.
- Parameters
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[in] | shader | New ID3D11VertexShader instance |
void Ocular::Graphics::D3D11FragmentShader::unbind |
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overridevirtual |
void Ocular::Graphics::D3D11FragmentShader::unload |
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overridevirtual |
The documentation for this class was generated from the following files:
- C:/Projects/OcularEngine/OcularD3D11/include/Shader/D3D11FragmentShader.hpp
- C:/Projects/OcularEngine/OcularD3D11/src/Shader/D3D11FragmentShader.cpp