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bool | createD3DRasterizerState () |
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bool | createD3DDepthStencilState () |
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bool | createD3DBlendState () |
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D3D11_RASTERIZER_DESC | createRenderStateDescr () |
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D3D11_DEPTH_STENCIL_DESC | createDepthStencilStateDescr () |
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D3D11_BLEND_DESC | createBlendStateDescr () |
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D3D11_BLEND | convertBlendType (BlendType type) const |
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D3D11_BLEND_OP | convertBlendEquation (BlendEquation equation) const |
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D3D11_STENCIL_OP | convertStencilOperation (StencilOperation operation) const |
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D3D11_COMPARISON_FUNC | convertDepthStencilComparison (DepthStencilComparison comparison) const |
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ID3D11Device * | m_D3DDevice |
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ID3D11DeviceContext * | m_D3DDeviceContext |
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ID3D11RasterizerState * | m_D3DRasterizerState |
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ID3D11DepthStencilState * | m_D3DDepthStencilState |
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ID3D11BlendState * | m_D3DBlendState |
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D3D11_PRIMITIVE_TOPOLOGY | m_D3DPrimitiveTopology |
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RasterState | m_RasterState |
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BlendState | m_BlendState |
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DepthStencilState | m_DepthStencilState |
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bool | m_IsRasterStateDirty |
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bool | m_IsBlendStateDirty |
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bool | m_IsDepthStencilStateDirty |
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void Ocular::Graphics::D3D11RenderState::bind |
( |
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overridevirtual |
void Ocular::Graphics::D3D11RenderState::setDepthStencilState |
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DepthStencilState const & |
state | ) |
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overridevirtual |
The documentation for this class was generated from the following files:
- C:/Projects/OcularEngine/OcularD3D11/include/RenderState/D3D11RenderState.hpp
- C:/Projects/OcularEngine/OcularD3D11/src/RenderState/D3D11RenderState.cpp