18 #ifndef __H__OCULAR_CORE_RENDERABLE_CAMERA__H__
19 #define __H__OCULAR_CORE_RENDERABLE_CAMERA__H__
21 #include "Scene/ARenderable.hpp"
56 virtual bool initialize()
override;
64 bool buildFrustumMesh();
65 bool buildFrustumMaterial();
virtual bool preRenderDebug() override
Definition: CameraRenderable.cpp:80
virtual void renderDebug() override
Definition: CameraRenderable.cpp:87
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
Combination of a VertexBuffer and IndexBuffer.
Definition: Mesh.hpp:49
Definition: SceneObject.hpp:93
Definition: ARenderable.hpp:53
virtual void postRenderDebug() override
Definition: CameraRenderable.cpp:100
Definition: CameraRenderable.hpp:49
Definition: Material.hpp:62