18 #ifndef __H__OCULAR_GRAPHICS_GRAPHICS_MATERIAL_MISSING_H__
19 #define __H__OCULAR_GRAPHICS_GRAPHICS_MATERIAL_MISSING_H__
21 #include "Material.hpp"
48 virtual void bind()
override;
49 virtual void unbind()
override;
51 virtual void unload()
override;
virtual void onLoad(Core::BuilderNode const *node) override
Definition: MaterialMissing.cpp:73
Note: Once this library is made dynamic, this will no longer be needed.
Definition: Common.hpp:70
virtual void onSave(Core::BuilderNode *node) const override
Definition: MaterialMissing.cpp:78
virtual void unload() override
Definition: MaterialMissing.cpp:68
Special default 'missing' Material. Typically used internally.
Definition: MaterialMissing.hpp:41
Generic node system used for loading and saving SceneObjects and their components.
Definition: BuilderNode.hpp:51
Definition: Material.hpp:62