Here is a list of all documented class members with links to the class documentation for each member:
- r -
- Ray()
: Ocular::Math::Ray
- read()
: Ocular::Graphics::D3D11StructuredBuffer
, Ocular::Graphics::GPUBuffer
, Ocular::Utils::Config
- readFile()
: Ocular::Graphics::MeshResourceLoader
, Ocular::Graphics::MeshResourceLoader_PLY
, Ocular::Graphics::TextureResourceLoader
, Ocular::Graphics::TextureResourceLoader_BMP
, Ocular::Graphics::TextureResourceLoader_PNG
, Ocular::Graphics::TextureResourceLoader_TGA
- rebuild()
: Ocular::Core::BVHSceneTree
, Ocular::Math::Frustum
- rebuildNeeded()
: Ocular::Core::BVHSceneTree
- recursiveDepth
: Ocular::Core::ProfilerNode
- Red()
: Ocular::Core::Color
- refresh()
: Ocular::Core::File
, Ocular::Core::SystemInfo
, Ocular::Editor::MaterialTree
, Ocular::Graphics::D3D11DepthTexture
, Ocular::Graphics::D3D11RenderTexture
, Ocular::Graphics::D3D11Texture2D
, Ocular::Graphics::D3D11Texture
, Ocular::Graphics::DepthTexture
, Ocular::Graphics::RenderTexture
, Ocular::Graphics::Texture2D
, Ocular::Graphics::Texture
, Ocular::Math::Transform
- registerFromString()
: Ocular::Utils::String
- registerListener()
: Ocular::Core::Logger
- registerResourceLoader()
: Ocular::Core::ResourceLoaderManager
, Ocular::Core::ResourceManager
- registerResourceSaver()
: Ocular::Core::ResourceManager
, Ocular::Core::ResourceSaverManager
- registerToString()
: Ocular::Utils::String
- removeAllObjects()
: Ocular::Core::Scene
- removeAllRoutines()
: Ocular::Core::SceneObject
- removeCamera()
: Ocular::Core::CameraManager
- removeChild()
: Ocular::Core::SceneObject
- removeElement()
: Ocular::Utils::PriorityList< T, MAX_ELEMENTS >
- removeIndex()
: Ocular::Utils::PriorityList< T, MAX_ELEMENTS >
- removeMaterial()
: Ocular::Core::MeshRenderable
- removeObject()
: Ocular::Core::BVHSceneTree
, Ocular::Core::ISceneTree
, Ocular::Core::Scene
- removeObjects()
: Ocular::Core::BVHSceneTree
, Ocular::Core::ISceneTree
, Ocular::Core::Scene
- removeRoutine()
: Ocular::Core::SceneObject
- removeSubMesh()
: Ocular::Graphics::Mesh
- removeTexture()
: Ocular::Graphics::D3D11Material
, Ocular::Graphics::Material
- render()
: Ocular::Core::ARenderable
, Ocular::Core::MeshRenderable
, Ocular::Core::Scene
, Ocular::Core::SceneManager
, Ocular::Editor::AxisGizmoRenderable
, Ocular::Editor::ForwardRenderer
, Ocular::Graphics::Debug
- renderBounds()
: Ocular::Graphics::D3D11GraphicsDriver
, Ocular::Graphics::GraphicsDriver
- renderDebug()
: Ocular::Core::ARenderable
, Ocular::Core::CameraRenderable
, Ocular::Core::PointLightRenderable
, Ocular::Graphics::GraphicsDriver
- renderMesh()
: Ocular::Graphics::D3D11GraphicsDriver
, Ocular::Graphics::GraphicsDriver
- reset()
: Ocular::Core::Timer
- resetRotation()
: Ocular::Core::SceneObject
- resize()
: Ocular::Core::AWindow
- Resource()
: Ocular::Core::Resource
- resourceLoaded()
: Ocular::Core::ResourceMemoryDetails
- ResourceManager()
: Ocular::Engine
- resourceUnloaded()
: Ocular::Core::ResourceMemoryDetails
- restructure()
: Ocular::Core::BVHSceneTree
, Ocular::Core::ISceneTree
- right
: Ocular::Core::BVHSceneNode
- rotate()
: Ocular::Core::SceneObject
, Ocular::Math::Transform
- routineAdded()
: Ocular::Core::Scene
- routineRemoved()
: Ocular::Core::Scene
- run()
: Ocular::Engine